AI Insights · Timothy · April 2022
Top 5 Final Fantasy Games Performance on iOS in South America, Q1 2022
A review of the performance metrics for the top 5 Final Fantasy games on iOS in South America during Q1 2022, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2022, the performance of the top 5 Final Fantasy games on iOS in South America presented a variety of trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
FFVII THE FIRST SOLDIER saw some fluctuations in its weekly performance. Weekly revenue peaked at around $82 in the week of February 21 but dropped to $0 in the weeks of March 7, March 14, and March 28. Downloads spiked significantly to roughly 8.1K during the week of February 7, while active users peaked at approximately 6.3K in the same week before gradually declining to about 942 by the end of March.
FINAL FANTASY BE:WOTV exhibited a more stable revenue trend with notable peaks. Revenue reached around $2.5K in the week of March 21 and $2.2K in the week of March 28. Downloads were relatively low, peaking at 103 in the week of February 28, while active users peaked at 141 in the same week before declining to 37 by the end of March.
FINAL FANTASY BRAVE EXVIUS experienced a strong revenue performance, peaking at approximately $1.6K in the week of February 7. Downloads remained modest, with a peak of 57 in the week of January 10. Active users remained stable throughout the quarter, peaking at 62 in the week of January 10 and then gradually declining to 28 by the end of March.
FINALFANTASY XV POCKET EDITION had minimal revenue, with only slight peaks of $16 in the week of February 21 and $3 in the week of February 14. Downloads were low, peaking at 56 in the week of December 27. Active users showed a slight decline from 356 at the beginning of the quarter to 231 by the end of March.
FINAL FANTASY IV (3D REMAKE) had consistent low download numbers, with a peak of 25 in the week of February 28. Revenue saw some variability, peaking at $134 in the same week. There were no active user metrics available for this game.
For more insights and detailed analysis, visit Sensor Tower.